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Answer by meat5000
It stems from your Update void Update () { Messenger.AddListener ("melee attack made", EvaluateAttack); } It keeps evaluating with no condition. When the raycast is true it still keeps evaluating and...
View ArticleAnswer by Sendatsu_Yoshimitsu
Hmm, I think I must be missing something- I tried setting up a bool to indicate whether or not I wanted the messenger to fire, and toggled it with each attack (which in turn is constrained by a...
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